We move to Game Maker Studio

December 21, 2015 DevBlog



After making several 3D games like this, I realized that 2D games were more attractive and accessible.

To this end Game Maker is a great choice for many reasons. Among others:

- Easily portable to Windows, Mac, Android, iPhone, Linux …

- Full sprite management, also setting which sprites will be stored into the video card memory.

- Thousands of useful and efficient built-in functions.

- Opt...

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Madrid Game Conference 2015

May 30, 2015 DevBlog

Madrid Game Conference ESNE Universidad de Diseño Innovación y Tecnología

We have been at Madrid Game Conference (MGC in ESNE). In this edition, they have discussed one of the most important topics when creating a video game theme: Promotion and Marketing.

The information technologies are constantly changing and it’s not a surprise that what we once knew as crowdfunding (Kickstarter, IndieGoGo, GoFundMe …), now it’s more popularly known as FFF; Triple F of Family, Friends and Fools. This is, nowadays thousands of games are published every day...

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Hispania: Official Website

March 12, 2015 Hispania

Hispania Saints & Warriors Logo

Hispania still growing steadily. The game comes to life slowly and although there is still much work to do, we continue working to create the ultimate strategy game.

Currently, we have begun to build the official website of Hispania: Saints & Warriors, where we will include all kind of news, galleries and official downloads. Thus, www.nirdia.com will remain our DevBlog where you can follow our progress in detail and www.hispania-saintsandwarriors.com page will be the official website of the game.

To perform the various illustrations of the game, we are working with Javier Charro, an illustrato...

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Settling doubts: territorial organization in ‘Hispania: Saints & Warriors’.

September 26, 2014 Hispania  No comments

Sin título-1

One of the chapters that usually arouses the curiosity of people who know ‘Hispania: Saints & Warriors’ is the territorial division that they will experience during the game. In order to get closer to a medieval territorial organization, ours is a bit more complex than in other games, but it is no big deal. Let’s see:

The map of Hispania is divided during the game on two types of territorial division: the dominion, which would be the representation of the countryside; on the other hand, the site, space physically located on the dominions, but politically and legally independent of them...

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3D Sea under a 2D Map

July 27, 2014 DevBlogHispania  No comments

3D Sea over 2D Map

We have already seen that Hispania Saints & Warriors it’s going to be a 2D game. However, when we started creating the sea, we find out that we didn’t like the 2D sea. A 2D sea is usually created by animated tiles repeated all over the screen.

Therefore, to give a realistic result for the sea, same quality as the other Hispania graphics, the best choice is a 3D sea, which gives depth depending on the area, darkest parts, coral, Mediterranean area and realistic animation according to the whole map.

Hispania faced here with a challenge. Join a 3D map at same level of a 2D map...

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An interesting project: History and Videogames.

July 23, 2014 Hispania  No comments


These days I have had the pleasant experience: to contact with the professor of the University of Murcia, Dr. Juan F. Jiménez Alcázar, and to find a project that he leads: the History and videogames website (also has Facebook group). In this corner of the web history lovers, or video games, or both, like Professor Jiménez Alcázar and us, can find an initiative launched with support from the Ministry of Economy of Spain, promoting something that is unstoppable: the game as a cultural event and an educational tool.

Professor Jimenez Alcázar is a pioneer in highlight and promote the importanc...

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UHD 4K and 8K. Is it worth it?

July 8, 2014 DevBlog  No comments

Ultra HD 4k 8K

In the post “2D and FullHD, Retina and 4K resolutions”, talk about the various current resolutions. From FullHD up to 4k. Currently these resolutions (4K) have come to be defined as UHD, currently on format 4K and 8K.


FullHD: Size is 1920×1080 pixels. That is, an uncompressed image occupies more than 6MB. To know how much an hour film would take, we should multiply 6MB*60 images on one second, at 3600 seconds in an hour. Luckily, there are many algorithms to store data without any loss of quality. In this case a film minute would be about 7 GB...

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On coronation and abdication: two medieval examples.

June 8, 2014 Historia  No comments

Ramiro II de León, tumbo A de la Catedral de Santiago

These days people in Spain are talking about the abdication of Juan Carlos I, and the coronation of Philip of Bourbon. There has been much talk about abdication and monarchy, but the way this institution works today has very little to do with how these things were done in the Middle Ages. So I would like to talk a little about these procedures at the time of our game.

We are going to discuss two striking cases in medieval Spain: Ramiro II’s abdication in 951, and the coronation of Ferdinand I in 1038.

Ramiro II (931-951) was a great warrior king, son of another prominent Leonese monarch, Ordoñ...

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The making of Hispania’s map: the result.

June 4, 2014 Hispania  No comments

Hispania: overall picture

I wanted to write this post just to provide a comprehensive picture of how it turned out the map. This scenario will be the main stage of the game, where your king and the rest of the Peninsula characters are going to move and interact.

But it is not the only mapping in ‘Hispania: Saints & Warriors’...

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The making of Hispania’s map: undergrowth.

May 14, 2014 Hispania  No comments

Gredos mountains - Hispania

The static part of the map is now complete. We have textures, rivers, roads and Roman roads, mountains and forests. Now, we need to add depth and detail to the forests: undergrowth and bushes.

The undergrowth is that shadow we see adding an extra detail to the forest map. Its function is purely decorative, it will serve to enhance the visual appearance of the main game screen, on which the map appears. We have added three kinds of undergrowth: a green one for the Atlantic Forest; another dark brown, to the mainland; and the forth between yellow and light green for the Mediterranean area.

But w...

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