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Making Hispania’s map: textures.

December 29, 2013 Hispania  No comments

mediterráneo_andalucia-1024x575

The map on which we play is fundamental. The environment is that the player will have closer contact throughout the game. The sovereign, armies, characters, and other interactive elements are moved by it, we will indicate many things we have to assess and control. Furthermore, not only has to be functional, but also aesthetically pleasing, because the idea of the game is that you enjoy hours played and not the other. Therefore I insist: it is fundamental.

No one should be surprised, therefore, that it is taking a long time to do. The work is being intense. First were map textures...

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First main concepts: Entity, Domain, Site, Soul and Grave

December 18, 2013 Hispania  No comments

Almas_Tumbas_y_Reinos

I would like to write this post to define some basic concepts of ‘Hispania’ that we are developing in a word file. These concepts are referred to the kingdoms that will appear in the game, and the relation between these and the land they occupy. The concepts are: Entidad (entity), Sennorio (dominion), Solar (site), Alma (soul) and Tumba (grave).

The first of these concepts is the entity, the supreme political division in the game. An entity can be a kingdom, an empire or just a county. The common feature is that an entity has to be independent. It may sound strange in the caso of the county...

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What game engine should I choose?

December 14, 2013 DevBlog  One comment

Game Engines Motores Juegos

When we’ve decided to create a video game, we should ask ourselves several questions. With these answers, we will find it easier to choose the development tools and the game engine. There are literally hundreds of tools for creating video games.

In this post, we will discuss the most prominent and most used indie engines. We will not go talking about very high budgets engines (we are always talking about indie projects) neither engines with an open price depending on the project.

Therefore, we won’t talk about engines like CryEngine, Crystal Tools, Vicious Engine 2, RAGE, Anvil, etc.

There...

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About DevBlog

December 8, 2013 DevBlog  No comments

DebBlog Blod de Desarrollo

When developing video games, one of the things that I like most is to think how to solve different problems or difficulties that I’m finding. In the case of “Hispania: Saints & Warriors”, this could be initially make an engine that is capable of supporting multi-resolution to accommodate all monitors and graphics cards, figure out how to integrate 3D elements with 2D elements in the same plane (as 2D is drawn on the screen resolution and the 3D is a projection), how to make an animation for trees (which requires applying mathematical equations), etc.

Therefore, I don’t like Googling to solve t...

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