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Making Hispania’s map: rivers.

January 23, 2014 Hispania  No comments

foto_rios1

Upon completion of the textures we start giving detail to the map. These decorative map elements also influence the game mechanics. They are mostly rivers and mountains.

This elements function as borders and define the communication channels . Since ancient times, the roads have followed the course of rivers (as water is essential for the traveler) and avoided the mountains, or searched for walkways through these. In this post we care about the rivers.

The Iberian Peninsula has an extensive river network ...

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Proposal documentation for our game

January 9, 2014 DevBlog  No comments

Software Engeniering Swing Columpio

Before we begin to plan and draw the game, even before we begin to model our game, we need to clarify ideas and develop them.
It is not enough to have regular meetings with our team, but we must develop the ideas on paper. Thus, not only will be collected, but throughout the team, we can develop the ideas in detail.

For the project “Hispania: Saints & Warriors,” we are carrying out three types of documents:
- Management documents
- Specification documents
- Technical Documents

This is just a way to organize...

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