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The making of Hispania’s map: forests.

March 28, 2014 Hispania  No comments

bosques2

It’s time to put the forests, the most laborious work. The task has been to place the trees one by one, or in small groups. It took a long time to conclude, but the result has been worth it.

Spain is the second most forested country in Europe, with 56% of forest area (283.000km2), after Sweden, with 75%. What’s even better: much of the forest is still wild and grows at an amazing rate. In the Middle Ages, in which Hispania is acclimated, the percentage of forest had to be much larger, covering almost the entire peninsula...

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Notebook: Clarifying Ideas

March 9, 2014 DevBlogHispania  No comments

Notepad Hispania

Once we have written or even documented the ideas, it’s time to delve into them. To do this, one of the recommendations I make is doing it on paper. That is, pencil in hand and begin to develop the ideas.

In addition, this allows us to take advantage of any time and place to move forward with our game. In my opinion, a tablet is not versatile enough. I prefer pencil and paper.

In my case, I use a notebook, among other things, to further develop the following:

Development
This is a very important point.
The aim is to solve all the problems that we encounter on paper: How we will paint the grap...

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The making of Hispania’s map: mountains.

March 2, 2014 Hispania  No comments

pirineos

Greetings to all! If you’ve been following us you’ve witnessed the evolution of the map of Hispania in recent months. We already have a form, textures, rivers, roads and driveways. Now it’s time to put something more ‘heavy’ in our map: the mountains.

The mountains are of crucial importance, especially in a map of the Iberian Peninsula. The cause of this importance of orographic factor is that the territory of Hispania is very hilly . The rugged relief has always decisively influenced the history of the territory, until it becomes an essential factor in its development over the centuries .

The...

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