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Rendered Sprites for 2D games

April 27, 2014 DevBlog  No comments

Render Sprites Blender 3DS

Another common way to create graphs for 2D games is the rendering of 3D graphics in order to obtain 2D sprites. It is also the technique used in Hispania for graphing. In the picture, you can see the development of characters used in Hispania.

Generally, when we want to obtain realistic results, we should use this technique. For games with a drawn style, we can also choose to model in 3D cartoon style, animate and render; or directly create vector graphics (see Vector drawn 2D games).

The other most common drawn technique, pixel by pixel (raster), is not so useful if you want realistic graphic...

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Reconquest/Reconquista: Appropriate term? Myth?

April 18, 2014 Historia  No comments

Reconquista

The term Spanish Reconquista covers a historical period of about eight centuries. The origin of the Reconquista goes back to the existence of a Visigoth kingdom (s. V -VII) and its conquest by the Arab empire (between 711-714). Subsequent centuries until 1492 would be what has traditionally been called ‘La Reconquista’: the struggle of the Spanish Christian kingdoms, legitimate self-proclaimed heirs of Gothic Spain, to expel the invading Muslim forces and restore the ancient kingdom of the Goths, Spain.

In recent decades and particularly during the last years, many have questioned the validity...

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Averroes: 888 years later.

April 14, 2014 Hispania  No comments

averroes-888th-birthday-born-1126-5645446378684416-hp

Today I had a pleasant surprise. The Cordobese philosopher Averroes was in the Spanish Doodle of Google today! It turns out that today it makes 888 years since his birth in 1126, when the Almoravids, a warlike North African tribe, were still ruling Al Andalus.

Averroes, as the Christians called him, is actually Abu Al Walid Ibn Rashid, former character of Andalusian roots, master in most disciplines practiced Islam in the twelfth century: medicine, astrology, philosophy, theology, law...

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Vector sprites drawing for 2D Games

April 9, 2014 DevBlogDownloads  2 comments

Vectorial Drawing for Games

In the next posts, we will discuss different techniques in creating 2D games. Specifically, today we will talk about vector graphics.

At this point, we must distinguish between a picture that is painted in vector way and a sprite that is the result of a vector image.

Nowadays it is common to draw animations using vector drawing. Since a vector drawing can be resized without loosing quality, it helps us to adapt the sprites to any screen resolution. Besides being an easy method of painting, it is also an easy method for animation (e.g. a tutorial here).

Once we have performed the vector drawing...

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