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3D Sea under a 2D Map

July 27, 2014 DevBlogHispania  No comments

3D Sea over 2D Map

We have already seen that Hispania Saints & Warriors it’s going to be a 2D game. However, when we started creating the sea, we find out that we didn’t like the 2D sea. A 2D sea is usually created by animated tiles repeated all over the screen.

Therefore, to give a realistic result for the sea, same quality as the other Hispania graphics, the best choice is a 3D sea, which gives depth depending on the area, darkest parts, coral, Mediterranean area and realistic animation according to the whole map.

Hispania faced here with a challenge. Join a 3D map at same level of a 2D map...

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An interesting project: History and Videogames.

July 23, 2014 Hispania  No comments

hyvi

These days I have had the pleasant experience: to contact with the professor of the University of Murcia, Dr. Juan F. Jiménez Alcázar, and to find a project that he leads: the History and videogames website (also has Facebook group). In this corner of the web history lovers, or video games, or both, like Professor Jiménez Alcázar and us, can find an initiative launched with support from the Ministry of Economy of Spain, promoting something that is unstoppable: the game as a cultural event and an educational tool.

Professor Jimenez Alcázar is a pioneer in highlight and promote the importanc...

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UHD 4K and 8K. Is it worth it?

July 8, 2014 DevBlog  No comments

Ultra HD 4k 8K

In the post “2D and FullHD, Retina and 4K resolutions”, talk about the various current resolutions. From FullHD up to 4k. Currently these resolutions (4K) have come to be defined as UHD, currently on format 4K and 8K.

Now:

FullHD: Size is 1920×1080 pixels. That is, an uncompressed image occupies more than 6MB. To know how much an hour film would take, we should multiply 6MB*60 images on one second, at 3600 seconds in an hour. Luckily, there are many algorithms to store data without any loss of quality. In this case a film minute would be about 7 GB...

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