Blog Archives

Proposal documentation for our game

January 9, 2014 DevBlog  No comments

Software Engeniering Swing Columpio

Before we begin to plan and draw the game, even before we begin to model our game, we need to clarify ideas and develop them.
It is not enough to have regular meetings with our team, but we must develop the ideas on paper. Thus, not only will be collected, but throughout the team, we can develop the ideas in detail.

For the project “Hispania: Saints & Warriors,” we are carrying out three types of documents:
- Management documents
- Specification documents
- Technical Documents

This is just a way to organize...

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What game engine should I choose?

December 14, 2013 DevBlog  One comment

Game Engines Motores Juegos

When we’ve decided to create a video game, we should ask ourselves several questions. With these answers, we will find it easier to choose the development tools and the game engine. There are literally hundreds of tools for creating video games.

In this post, we will discuss the most prominent and most used indie engines. We will not go talking about very high budgets engines (we are always talking about indie projects) neither engines with an open price depending on the project.

Therefore, we won’t talk about engines like CryEngine, Crystal Tools, Vicious Engine 2, RAGE, Anvil, etc.

There...

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About DevBlog

December 8, 2013 DevBlog  No comments

DebBlog Blod de Desarrollo

When developing video games, one of the things that I like most is to think how to solve different problems or difficulties that I’m finding. In the case of “Hispania: Saints & Warriors”, this could be initially make an engine that is capable of supporting multi-resolution to accommodate all monitors and graphics cards, figure out how to integrate 3D elements with 2D elements in the same plane (as 2D is drawn on the screen resolution and the 3D is a projection), how to make an animation for trees (which requires applying mathematical equations), etc.

Therefore, I don’t like Googling to solve t...

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Choosing Gaming Platform for Hispania

November 3, 2013 DevBlogHispania  One comment

Hispania Windows8

As mentioned in the introduction to Nirdia.com, our goal is to create quality games, which carries a high graphics performance and processing.

Thus, initially the game will not be developed for mobile devices or tablets, but for desktop computers and laptops. Thereafter we will be able to consider of adapting the game to other devices.

The aim is to work with HD images, which entail large data storage capacity (approximately 2 to 4 GB). In addition, we will have to store a large amount of resources into RAM memory...

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