Category Hispania

Hispania: Official Website

March 12, 2015 Hispania

Hispania Saints & Warriors Logo

Hispania still growing steadily. The game comes to life slowly and although there is still much work to do, we continue working to create the ultimate strategy game.

Currently, we have begun to build the official website of Hispania: Saints & Warriors, where we will include all kind of news, galleries and official downloads. Thus, www.nirdia.com will remain our DevBlog where you can follow our progress in detail and www.hispania-saintsandwarriors.com page will be the official website of the game.

To perform the various illustrations of the game, we are working with Javier Charro, an illustrato...

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Settling doubts: territorial organization in ‘Hispania: Saints & Warriors’.

September 26, 2014 Hispania  No comments

Sin título-1

One of the chapters that usually arouses the curiosity of people who know ‘Hispania: Saints & Warriors’ is the territorial division that they will experience during the game. In order to get closer to a medieval territorial organization, ours is a bit more complex than in other games, but it is no big deal. Let’s see:

The map of Hispania is divided during the game on two types of territorial division: the dominion, which would be the representation of the countryside; on the other hand, the site, space physically located on the dominions, but politically and legally independent of them...

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3D Sea under a 2D Map

July 27, 2014 DevBlogHispania  No comments

3D Sea over 2D Map

We have already seen that Hispania Saints & Warriors it’s going to be a 2D game. However, when we started creating the sea, we find out that we didn’t like the 2D sea. A 2D sea is usually created by animated tiles repeated all over the screen.

Therefore, to give a realistic result for the sea, same quality as the other Hispania graphics, the best choice is a 3D sea, which gives depth depending on the area, darkest parts, coral, Mediterranean area and realistic animation according to the whole map.

Hispania faced here with a challenge. Join a 3D map at same level of a 2D map...

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An interesting project: History and Videogames.

July 23, 2014 Hispania  No comments

hyvi

These days I have had the pleasant experience: to contact with the professor of the University of Murcia, Dr. Juan F. Jiménez Alcázar, and to find a project that he leads: the History and videogames website (also has Facebook group). In this corner of the web history lovers, or video games, or both, like Professor Jiménez Alcázar and us, can find an initiative launched with support from the Ministry of Economy of Spain, promoting something that is unstoppable: the game as a cultural event and an educational tool.

Professor Jimenez Alcázar is a pioneer in highlight and promote the importanc...

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The making of Hispania’s map: the result.

June 4, 2014 Hispania  No comments

Hispania: overall picture

I wanted to write this post just to provide a comprehensive picture of how it turned out the map. This scenario will be the main stage of the game, where your king and the rest of the Peninsula characters are going to move and interact.

But it is not the only mapping in ‘Hispania: Saints & Warriors’...

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The making of Hispania’s map: undergrowth.

May 14, 2014 Hispania  No comments

Gredos mountains - Hispania

The static part of the map is now complete. We have textures, rivers, roads and Roman roads, mountains and forests. Now, we need to add depth and detail to the forests: undergrowth and bushes.

The undergrowth is that shadow we see adding an extra detail to the forest map. Its function is purely decorative, it will serve to enhance the visual appearance of the main game screen, on which the map appears. We have added three kinds of undergrowth: a green one for the Atlantic Forest; another dark brown, to the mainland; and the forth between yellow and light green for the Mediterranean area.

But w...

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732 years since the birth of Don Juan Manuel

May 4, 2014 Hispania  No comments

don juan manuel

Today I wanted to write something about one of the main writers of medieval Spanish narrative, Don Juan Manuel (1282-1348), for May 5 is the 732 anniversary of his birth at Castle Escalona in Toledo, in a family of the Spanish aristocracy (the son of a royal prince).

Speaking of Don Juan Manuel, author celebrated by Hispanic literature (especially for his work The Count Lucanor) is especially appropriate now for two reasons: the first is that it never hurts to remind the old classics of literature; the second is related to the functioning of the game Hispania: Saints and Warriors, as discussed...

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Averroes: 888 years later.

April 14, 2014 Hispania  No comments

averroes-888th-birthday-born-1126-5645446378684416-hp

Today I had a pleasant surprise. The Cordobese philosopher Averroes was in the Spanish Doodle of Google today! It turns out that today it makes 888 years since his birth in 1126, when the Almoravids, a warlike North African tribe, were still ruling Al Andalus.

Averroes, as the Christians called him, is actually Abu Al Walid Ibn Rashid, former character of Andalusian roots, master in most disciplines practiced Islam in the twelfth century: medicine, astrology, philosophy, theology, law...

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The making of Hispania’s map: forests.

March 28, 2014 Hispania  No comments

bosques2

It’s time to put the forests, the most laborious work. The task has been to place the trees one by one, or in small groups. It took a long time to conclude, but the result has been worth it.

Spain is the second most forested country in Europe, with 56% of forest area (283.000km2), after Sweden, with 75%. What’s even better: much of the forest is still wild and grows at an amazing rate. In the Middle Ages, in which Hispania is acclimated, the percentage of forest had to be much larger, covering almost the entire peninsula...

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Notebook: Clarifying Ideas

March 9, 2014 DevBlogHispania  No comments

Notepad Hispania

Once we have written or even documented the ideas, it’s time to delve into them. To do this, one of the recommendations I make is doing it on paper. That is, pencil in hand and begin to develop the ideas.

In addition, this allows us to take advantage of any time and place to move forward with our game. In my opinion, a tablet is not versatile enough. I prefer pencil and paper.

In my case, I use a notebook, among other things, to further develop the following:

Development
This is a very important point.
The aim is to solve all the problems that we encounter on paper: How we will paint the grap...

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