Category Hispania

The making of Hispania’s map: mountains.

March 2, 2014 Hispania  No comments

pirineos

Greetings to all! If you’ve been following us you’ve witnessed the evolution of the map of Hispania in recent months. We already have a form, textures, rivers, roads and driveways. Now it’s time to put something more ‘heavy’ in our map: the mountains.

The mountains are of crucial importance, especially in a map of the Iberian Peninsula. The cause of this importance of orographic factor is that the territory of Hispania is very hilly . The rugged relief has always decisively influenced the history of the territory, until it becomes an essential factor in its development over the centuries .

The...

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The making of Hispania’s map: bridges, roads, and Roman roads.

February 9, 2014 Hispania  No comments

caminos2

Superb! Our map is taking shape, and soon you will see how is getting substance. As an example we introduce you to the next layer:  the share of bridges, roads and Roman roads .

The bridges over the rivers are put at the points where roads and driveways are going to cross them. For a more varied illustration, we have chosen to place wooden bridges over the rivers when crossing a road, while for the Roman roads we have used stone bridges.

With regard to roads and Roman driveways further explanation is necessary. The reason to separate these two different types of road is important...

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Making Hispania’s map: rivers.

January 23, 2014 Hispania  No comments

foto_rios1

Upon completion of the textures we start giving detail to the map. These decorative map elements also influence the game mechanics. They are mostly rivers and mountains.

This elements function as borders and define the communication channels . Since ancient times, the roads have followed the course of rivers (as water is essential for the traveler) and avoided the mountains, or searched for walkways through these. In this post we care about the rivers.

The Iberian Peninsula has an extensive river network ...

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Making Hispania’s map: textures.

December 29, 2013 Hispania  No comments

mediterráneo_andalucia-1024x575

The map on which we play is fundamental. The environment is that the player will have closer contact throughout the game. The sovereign, armies, characters, and other interactive elements are moved by it, we will indicate many things we have to assess and control. Furthermore, not only has to be functional, but also aesthetically pleasing, because the idea of the game is that you enjoy hours played and not the other. Therefore I insist: it is fundamental.

No one should be surprised, therefore, that it is taking a long time to do. The work is being intense. First were map textures...

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First main concepts: Entity, Domain, Site, Soul and Grave

December 18, 2013 Hispania  No comments

Almas_Tumbas_y_Reinos

I would like to write this post to define some basic concepts of ‘Hispania’ that we are developing in a word file. These concepts are referred to the kingdoms that will appear in the game, and the relation between these and the land they occupy. The concepts are: Entidad (entity), Sennorio (dominion), Solar (site), Alma (soul) and Tumba (grave).

The first of these concepts is the entity, the supreme political division in the game. An entity can be a kingdom, an empire or just a county. The common feature is that an entity has to be independent. It may sound strange in the caso of the county...

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‘Hispania’: The game’s concept

November 25, 2013 Hispania  No comments

601px-ChristianAndMuslimPlayingChess

The concept of Hispania is very simple: you will be a king in the Middle Ages. The scene chosen is Spain during the Reconquista period, for a lot of reasons, but mainly because its possibilities had been underrated and never represented at a videogame. It also offers more game possibilities than other places in this period.

Somebody enthusiastic about strategic historical or fantastic games may argue that this idea is not original at all. And in large part it is true. Hispania returns to the experience of empire building, where you have to assume the role of a ruler to enlarge your kingdom, de...

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Choosing Gaming Platform for Hispania

November 3, 2013 DevBlogHispania  One comment

Hispania Windows8

As mentioned in the introduction to Nirdia.com, our goal is to create quality games, which carries a high graphics performance and processing.

Thus, initially the game will not be developed for mobile devices or tablets, but for desktop computers and laptops. Thereafter we will be able to consider of adapting the game to other devices.

The aim is to work with HD images, which entail large data storage capacity (approximately 2 to 4 GB). In addition, we will have to store a large amount of resources into RAM memory...

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‘Media Tempestas’, the grandfather of ‘Hispania’

October 30, 2013 Hispania  No comments

Media Tempestas
Before ‘Hispania: Saints & Warriors’ there was ‘Media Tempestas: Hispania’. This ‘Media Tempestas’ was a humble oldie-style strategic game, programmed by me alone in QBasic and focused on the Spanish Reconquista. It was a modest design. After all, this kind of games don’t demand a lot of resources and are thought to please a very limited audience. It was, simply, a personal project for a personal satisfaction.
The idea of ‘Media Tempestas’ was born at my degree lectures on Spanish Middle Ages during my university days, at the beginning of the present century...
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Welcome to ‘Hispania: Saints and Warriors’

October 9, 2013 Hispania  No comments

Hispania Saints & Warriors Image

The web you are reading right now is thought to keep our followers informed about the game we are working on: Hispania – Saints and Warriors.

What is Hispania? A history game? A game on historical strategy? An edutainment game? I think it is all of this and more. Because we are aiming at a very ambitious project, which can be defined as a historical simulation. Why a historical simulation? Because our intention is to show a historical time in an exhaustive detail, and let the player participate in it...

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