First main concepts: Entity, Domain, Site, Soul and Grave

December 18, 2013 Hispania  No comments

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I would like to write this post to define some basic concepts of ‘Hispania’ that we are developing in a word file. These concepts are referred to the kingdoms that will appear in the game, and the relation between these and the land they occupy. The concepts are: Entidad (entity), Sennorio (dominion), Solar (site), Alma (soul) and Tumba (grave).

The first of these concepts is the entity, the supreme political division in the game. An entity can be a kingdom, an empire or just a county. The common feature is that an entity has to be independent. It may sound strange in the caso of the county. But there were counties with full independence, so they deserve to be considered entities, like other political structures, hierarchicaly superior, for example kingdoms and empires. Some examples of entities are: Leon, Aragon, Sevile, Badajoz (kingdoms); Almohads and Almoravids (empires); Barcelona (county). Among all this entities, a selected group will be playable. The entities only have one sovereign: he can be a king, a count, a caliph…

The dominions are the territories which build the entity (every entity has to have at least one dominion to exist). The dominion is ruled by a feudal lord: he can be a count, a bishop, a duke, or the sovereign of the entity himself. The map of Hispania will be full of dominions whit dozens of lords, fighting to expand their fiefs and defending their lands. The dominions generate herding and agriculture for the entity economy. Together with the dominion we have another concept. It is in the territory of the dominion, but is not part of it: the site.

The site is a concrete space inside the dominion, but is legally apart. Is like an island out of the jurisdiction of the feudal lords. It is a more sophisticated place, where there can be built villages, castles and monasteries. These settlements produce richness for the entity that the dominion can’t: culture, artesany, commerce… The site can belong, or not, to the lord of the dominion. Other nobles can legaly have sites in your dominions, or you can have sites in other ones fiefs. The sites develop during the game, and they are a key concept for the game to be played.

What happens if an entity is conquered an disappears? The entity stops to exist, but its soul persists. What does this means? Well, it can “resurrect” later on the game. For example, if the kingdom is divided or a succesful revolt happens. Each entity is linked with one or several graves: these graves are dominions we use as a platform for disappeared entities to resurrect! Every dominion of the game is grave of an entity. For example: Leon occupies Castile and annex it. Castile is finished as an entity, but its soul remains and wants to return to the game. Castile has some dominions connected as graves, for example: Burgos, Asturias de Santillana and Trasmiera. Taking these dominions as a platform (and only these) Castile can “resurrect” after kingdoms divisions or a revolution with these dominions involved.

We have introduced you to some basic concepts that we will develop in this blog with more detail. By now, this post can offer you an overall idea of the concepts we are using for the game. Hope you liked it :)

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