732 years since the birth of Don Juan Manuel

May 4, 2014 Hispania  No comments

don juan manuel

Today I wanted to write something about one of the main writers of medieval Spanish narrative, Don Juan Manuel (1282-1348), for May 5 is the 732 anniversary of his birth at Castle Escalona in Toledo, in a family of the Spanish aristocracy (the son of a royal prince).

Speaking of Don Juan Manuel, author celebrated by Hispanic literature (especially for his work The Count Lucanor) is especially appropriate now for two reasons: the first is that it never hurts to remind the old classics of literature; the second is related to the functioning of the game Hispania: Saints and Warriors, as discussed...

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Rendered Sprites for 2D games

April 27, 2014 DevBlog  No comments

Render Sprites Blender 3DS

Another common way to create graphs for 2D games is the rendering of 3D graphics in order to obtain 2D sprites. It is also the technique used in Hispania for graphing. In the picture, you can see the development of characters used in Hispania.

Generally, when we want to obtain realistic results, we should use this technique. For games with a drawn style, we can also choose to model in 3D cartoon style, animate and render; or directly create vector graphics (see Vector drawn 2D games).

The other most common drawn technique, pixel by pixel (raster), is not so useful if you want realistic graphic...

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Reconquest/Reconquista: Appropriate term? Myth?

April 18, 2014 Historia  No comments

Reconquista

The term Spanish Reconquista covers a historical period of about eight centuries. The origin of the Reconquista goes back to the existence of a Visigoth kingdom (s. V -VII) and its conquest by the Arab empire (between 711-714). Subsequent centuries until 1492 would be what has traditionally been called ‘La Reconquista’: the struggle of the Spanish Christian kingdoms, legitimate self-proclaimed heirs of Gothic Spain, to expel the invading Muslim forces and restore the ancient kingdom of the Goths, Spain.

In recent decades and particularly during the last years, many have questioned the validity...

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Averroes: 888 years later.

April 14, 2014 Hispania  No comments

averroes-888th-birthday-born-1126-5645446378684416-hp

Today I had a pleasant surprise. The Cordobese philosopher Averroes was in the Spanish Doodle of Google today! It turns out that today it makes 888 years since his birth in 1126, when the Almoravids, a warlike North African tribe, were still ruling Al Andalus.

Averroes, as the Christians called him, is actually Abu Al Walid Ibn Rashid, former character of Andalusian roots, master in most disciplines practiced Islam in the twelfth century: medicine, astrology, philosophy, theology, law...

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Vector sprites drawing for 2D Games

April 9, 2014 DevBlogDownloads  2 comments

Vectorial Drawing for Games

In the next posts, we will discuss different techniques in creating 2D games. Specifically, today we will talk about vector graphics.

At this point, we must distinguish between a picture that is painted in vector way and a sprite that is the result of a vector image.

Nowadays it is common to draw animations using vector drawing. Since a vector drawing can be resized without loosing quality, it helps us to adapt the sprites to any screen resolution. Besides being an easy method of painting, it is also an easy method for animation (e.g. a tutorial here).

Once we have performed the vector drawing...

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The making of Hispania’s map: forests.

March 28, 2014 Hispania  No comments

bosques2

It’s time to put the forests, the most laborious work. The task has been to place the trees one by one, or in small groups. It took a long time to conclude, but the result has been worth it.

Spain is the second most forested country in Europe, with 56% of forest area (283.000km2), after Sweden, with 75%. What’s even better: much of the forest is still wild and grows at an amazing rate. In the Middle Ages, in which Hispania is acclimated, the percentage of forest had to be much larger, covering almost the entire peninsula...

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Notebook: Clarifying Ideas

March 9, 2014 DevBlogHispania  No comments

Notepad Hispania

Once we have written or even documented the ideas, it’s time to delve into them. To do this, one of the recommendations I make is doing it on paper. That is, pencil in hand and begin to develop the ideas.

In addition, this allows us to take advantage of any time and place to move forward with our game. In my opinion, a tablet is not versatile enough. I prefer pencil and paper.

In my case, I use a notebook, among other things, to further develop the following:

Development
This is a very important point.
The aim is to solve all the problems that we encounter on paper: How we will paint the grap...

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The making of Hispania’s map: mountains.

March 2, 2014 Hispania  No comments

pirineos

Greetings to all! If you’ve been following us you’ve witnessed the evolution of the map of Hispania in recent months. We already have a form, textures, rivers, roads and driveways. Now it’s time to put something more ‘heavy’ in our map: the mountains.

The mountains are of crucial importance, especially in a map of the Iberian Peninsula. The cause of this importance of orographic factor is that the territory of Hispania is very hilly . The rugged relief has always decisively influenced the history of the territory, until it becomes an essential factor in its development over the centuries .

The...

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Rendered Isometric Mountains

February 16, 2014 DevBlogDownloads  No comments

Isometric Mountains Sprites Videogames

Once the map is beginning to take shape and already created the rivers and roads, it is time to move to the mountains.
There are several ways to create isometric mountains. For example, we can draw them in code with the following elements:

- A base texture: For example grass.
- A second texture: For example snow for heights.
- A heightmap (or bumpmap) : Where the intensity of white indicates the height of the 3D mesh and the height where the snow starts to appear.
- A lightmap (normal map if you are using dynamic lighting): Include lighting on land is expensive, we can supply the illumination ...

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The making of Hispania’s map: bridges, roads, and Roman roads.

February 9, 2014 Hispania  No comments

caminos2

Superb! Our map is taking shape, and soon you will see how is getting substance. As an example we introduce you to the next layer:  the share of bridges, roads and Roman roads .

The bridges over the rivers are put at the points where roads and driveways are going to cross them. For a more varied illustration, we have chosen to place wooden bridges over the rivers when crossing a road, while for the Roman roads we have used stone bridges.

With regard to roads and Roman driveways further explanation is necessary. The reason to separate these two different types of road is important...

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