Rendered Sprites for 2D games

April 27, 2014 DevBlog  No comments

Render Sprites Blender 3DS

Another common way to create graphs for 2D games is the rendering of 3D graphics in order to obtain 2D sprites. It is also the technique used in Hispania for graphing. In the picture, you can see the development of characters used in Hispania.

Generally, when we want to obtain realistic results, we should use this technique. For games with a drawn style, we can also choose to model in 3D cartoon style, animate and render; or directly create vector graphics (see Vector drawn 2D games).

The other most common drawn technique, pixel by pixel (raster), is not so useful if you want realistic graphics and is more common to use the technique based on 3D modelling for further processing to 2D.

As is the case with vector graphics, the advantage of using graphics rendered from 3D models is that we can create images of any size without losing resolution quality.

In this case, unlike vector graphics, we must be careful in the textures used, as they will lose quality when resized.

We should also pay special attention to the focus of lighting, since the shadow should always appear in the same direction. We should do a scene on which we will render the characters in the future.

One of the most used tools and free, Blender is (download here and tutorials here).

The following image obtained from Wikimedia, shows an example created with Blender.

Ejemplo de interfaz Blender Example Interface

Within the commercial tools, there are others such as 3DS Max for easy character animation through the CAT library (see here).

Thus, in Hispania, we will have 3D elements (like the sea) or 2D raster elements (such as menus), but mostly, we will use graphics rendered from 3D models.

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