2d tagged posts
March 12, 2015 Hispania
Hispania still growing steadily. The game comes to life slowly and although there is still much work to do, we continue working to create the ultimate strategy game.
Currently, we have begun to build the official website of Hispania: Saints & Warriors, where we will include all kind of news, galleries and official downloads. Thus, www.nirdia.com will remain our DevBlog where you can follow our progress in detail and www.hispania-saintsandwarriors.com page will be the official website of the game.
To perform the various illustrations of the game, we are working with Javier Charro, an illustrato...Read More
April 27, 2014 DevBlog
Another common way to create graphs for 2D games is the rendering of 3D graphics in order to obtain 2D sprites. It is also the technique used in Hispania for graphing. In the picture, you can see the development of characters used in Hispania.
Generally, when we want to obtain realistic results, we should use this technique. For games with a drawn style, we can also choose to model in 3D cartoon style, animate and render; or directly create vector graphics (see Vector drawn 2D games).
The other most common drawn technique, pixel by pixel (raster), is not so useful if you want realistic graphic...Read More
In the next posts, we will discuss different techniques in creating 2D games. Specifically, today we will talk about vector graphics.
At this point, we must distinguish between a picture that is painted in vector way and a sprite that is the result of a vector image.
Nowadays it is common to draw animations using vector drawing. Since a vector drawing can be resized without loosing quality, it helps us to adapt the sprites to any screen resolution. Besides being an easy method of painting, it is also an easy method for animation (e.g. a tutorial here).
Once we have performed the vector drawing...Read More