Development tagged posts
July 8, 2014 DevBlog
In the post “2D and FullHD, Retina and 4K resolutions”, talk about the various current resolutions. From FullHD up to 4k. Currently these resolutions (4K) have come to be defined as UHD, currently on format 4K and 8K.
FullHD: Size is 1920×1080 pixels. That is, an uncompressed image occupies more than 6MB. To know how much an hour film would take, we should multiply 6MB*60 images on one second, at 3600 seconds in an hour. Luckily, there are many algorithms to store data without any loss of quality. In this case a film minute would be about 7 GB...Read More
Once we have written or even documented the ideas, it’s time to delve into them. To do this, one of the recommendations I make is doing it on paper. That is, pencil in hand and begin to develop the ideas.
In addition, this allows us to take advantage of any time and place to move forward with our game. In my opinion, a tablet is not versatile enough. I prefer pencil and paper.
In my case, I use a notebook, among other things, to further develop the following:
This is a very important point.
The aim is to solve all the problems that we encounter on paper: How we will paint the grap...
January 9, 2014 DevBlog
Before we begin to plan and draw the game, even before we begin to model our game, we need to clarify ideas and develop them.
It is not enough to have regular meetings with our team, but we must develop the ideas on paper. Thus, not only will be collected, but throughout the team, we can develop the ideas in detail.
For the project “Hispania: Saints & Warriors,” we are carrying out three types of documents:
- Management documents
- Specification documents
- Technical Documents
This is just a way to organize...Read More