edutainment tagged posts

Settling doubts: territorial organization in ‘Hispania: Saints & Warriors’.

September 26, 2014 Hispania  No comments

Sin título-1

One of the chapters that usually arouses the curiosity of people who know ‘Hispania: Saints & Warriors’ is the territorial division that they will experience during the game. In order to get closer to a medieval territorial organization, ours is a bit more complex than in other games, but it is no big deal. Let’s see:

The map of Hispania is divided during the game on two types of territorial division: the dominion, which would be the representation of the countryside; on the other hand, the site, space physically located on the dominions, but politically and legally independent of them...

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3D Sea under a 2D Map

July 27, 2014 DevBlogHispania  No comments

3D Sea over 2D Map

We have already seen that Hispania Saints & Warriors it’s going to be a 2D game. However, when we started creating the sea, we find out that we didn’t like the 2D sea. A 2D sea is usually created by animated tiles repeated all over the screen.

Therefore, to give a realistic result for the sea, same quality as the other Hispania graphics, the best choice is a 3D sea, which gives depth depending on the area, darkest parts, coral, Mediterranean area and realistic animation according to the whole map.

Hispania faced here with a challenge. Join a 3D map at same level of a 2D map...

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An interesting project: History and Videogames.

July 23, 2014 Hispania  No comments

hyvi

These days I have had the pleasant experience: to contact with the professor of the University of Murcia, Dr. Juan F. Jiménez Alcázar, and to find a project that he leads: the History and videogames website (also has Facebook group). In this corner of the web history lovers, or video games, or both, like Professor Jiménez Alcázar and us, can find an initiative launched with support from the Ministry of Economy of Spain, promoting something that is unstoppable: the game as a cultural event and an educational tool.

Professor Jimenez Alcázar is a pioneer in highlight and promote the importanc...

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The making of Hispania’s map: the result.

June 4, 2014 Hispania  No comments

Hispania: overall picture

I wanted to write this post just to provide a comprehensive picture of how it turned out the map. This scenario will be the main stage of the game, where your king and the rest of the Peninsula characters are going to move and interact.

But it is not the only mapping in ‘Hispania: Saints & Warriors’...

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Rendered Sprites for 2D games

April 27, 2014 DevBlog  No comments

Render Sprites Blender 3DS

Another common way to create graphs for 2D games is the rendering of 3D graphics in order to obtain 2D sprites. It is also the technique used in Hispania for graphing. In the picture, you can see the development of characters used in Hispania.

Generally, when we want to obtain realistic results, we should use this technique. For games with a drawn style, we can also choose to model in 3D cartoon style, animate and render; or directly create vector graphics (see Vector drawn 2D games).

The other most common drawn technique, pixel by pixel (raster), is not so useful if you want realistic graphic...

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Averroes: 888 years later.

April 14, 2014 Hispania  No comments

averroes-888th-birthday-born-1126-5645446378684416-hp

Today I had a pleasant surprise. The Cordobese philosopher Averroes was in the Spanish Doodle of Google today! It turns out that today it makes 888 years since his birth in 1126, when the Almoravids, a warlike North African tribe, were still ruling Al Andalus.

Averroes, as the Christians called him, is actually Abu Al Walid Ibn Rashid, former character of Andalusian roots, master in most disciplines practiced Islam in the twelfth century: medicine, astrology, philosophy, theology, law...

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The making of Hispania’s map: bridges, roads, and Roman roads.

February 9, 2014 Hispania  No comments

caminos2

Superb! Our map is taking shape, and soon you will see how is getting substance. As an example we introduce you to the next layer:  the share of bridges, roads and Roman roads .

The bridges over the rivers are put at the points where roads and driveways are going to cross them. For a more varied illustration, we have chosen to place wooden bridges over the rivers when crossing a road, while for the Roman roads we have used stone bridges.

With regard to roads and Roman driveways further explanation is necessary. The reason to separate these two different types of road is important...

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Making Hispania’s map: textures.

December 29, 2013 Hispania  No comments

mediterráneo_andalucia-1024x575

The map on which we play is fundamental. The environment is that the player will have closer contact throughout the game. The sovereign, armies, characters, and other interactive elements are moved by it, we will indicate many things we have to assess and control. Furthermore, not only has to be functional, but also aesthetically pleasing, because the idea of the game is that you enjoy hours played and not the other. Therefore I insist: it is fundamental.

No one should be surprised, therefore, that it is taking a long time to do. The work is being intense. First were map textures...

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About DevBlog

December 8, 2013 DevBlog  No comments

DebBlog Blod de Desarrollo

When developing video games, one of the things that I like most is to think how to solve different problems or difficulties that I’m finding. In the case of “Hispania: Saints & Warriors”, this could be initially make an engine that is capable of supporting multi-resolution to accommodate all monitors and graphics cards, figure out how to integrate 3D elements with 2D elements in the same plane (as 2D is drawn on the screen resolution and the 3D is a projection), how to make an animation for trees (which requires applying mathematical equations), etc.

Therefore, I don’t like Googling to solve t...

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‘Hispania’: The game’s concept

November 25, 2013 Hispania  No comments

601px-ChristianAndMuslimPlayingChess

The concept of Hispania is very simple: you will be a king in the Middle Ages. The scene chosen is Spain during the Reconquista period, for a lot of reasons, but mainly because its possibilities had been underrated and never represented at a videogame. It also offers more game possibilities than other places in this period.

Somebody enthusiastic about strategic historical or fantastic games may argue that this idea is not original at all. And in large part it is true. Hispania returns to the experience of empire building, where you have to assume the role of a ruler to enlarge your kingdom, de...

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