hispania tagged posts

Averroes: 888 years later.

April 14, 2014 Hispania  No comments

averroes-888th-birthday-born-1126-5645446378684416-hp

Today I had a pleasant surprise. The Cordobese philosopher Averroes was in the Spanish Doodle of Google today! It turns out that today it makes 888 years since his birth in 1126, when the Almoravids, a warlike North African tribe, were still ruling Al Andalus.

Averroes, as the Christians called him, is actually Abu Al Walid Ibn Rashid, former character of Andalusian roots, master in most disciplines practiced Islam in the twelfth century: medicine, astrology, philosophy, theology, law...

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The making of Hispania’s map: forests.

March 28, 2014 Hispania  No comments

bosques2

It’s time to put the forests, the most laborious work. The task has been to place the trees one by one, or in small groups. It took a long time to conclude, but the result has been worth it.

Spain is the second most forested country in Europe, with 56% of forest area (283.000km2), after Sweden, with 75%. What’s even better: much of the forest is still wild and grows at an amazing rate. In the Middle Ages, in which Hispania is acclimated, the percentage of forest had to be much larger, covering almost the entire peninsula...

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Notebook: Clarifying Ideas

March 9, 2014 DevBlogHispania  No comments

Notepad Hispania

Once we have written or even documented the ideas, it’s time to delve into them. To do this, one of the recommendations I make is doing it on paper. That is, pencil in hand and begin to develop the ideas.

In addition, this allows us to take advantage of any time and place to move forward with our game. In my opinion, a tablet is not versatile enough. I prefer pencil and paper.

In my case, I use a notebook, among other things, to further develop the following:

Development
This is a very important point.
The aim is to solve all the problems that we encounter on paper: How we will paint the grap...

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The making of Hispania’s map: mountains.

March 2, 2014 Hispania  No comments

pirineos

Greetings to all! If you’ve been following us you’ve witnessed the evolution of the map of Hispania in recent months. We already have a form, textures, rivers, roads and driveways. Now it’s time to put something more ‘heavy’ in our map: the mountains.

The mountains are of crucial importance, especially in a map of the Iberian Peninsula. The cause of this importance of orographic factor is that the territory of Hispania is very hilly . The rugged relief has always decisively influenced the history of the territory, until it becomes an essential factor in its development over the centuries .

The...

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The making of Hispania’s map: bridges, roads, and Roman roads.

February 9, 2014 Hispania  No comments

caminos2

Superb! Our map is taking shape, and soon you will see how is getting substance. As an example we introduce you to the next layer:  the share of bridges, roads and Roman roads .

The bridges over the rivers are put at the points where roads and driveways are going to cross them. For a more varied illustration, we have chosen to place wooden bridges over the rivers when crossing a road, while for the Roman roads we have used stone bridges.

With regard to roads and Roman driveways further explanation is necessary. The reason to separate these two different types of road is important...

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Making Hispania’s map: rivers.

January 23, 2014 Hispania  No comments

foto_rios1

Upon completion of the textures we start giving detail to the map. These decorative map elements also influence the game mechanics. They are mostly rivers and mountains.

This elements function as borders and define the communication channels . Since ancient times, the roads have followed the course of rivers (as water is essential for the traveler) and avoided the mountains, or searched for walkways through these. In this post we care about the rivers.

The Iberian Peninsula has an extensive river network ...

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Making Hispania’s map: textures.

December 29, 2013 Hispania  No comments

mediterráneo_andalucia-1024x575

The map on which we play is fundamental. The environment is that the player will have closer contact throughout the game. The sovereign, armies, characters, and other interactive elements are moved by it, we will indicate many things we have to assess and control. Furthermore, not only has to be functional, but also aesthetically pleasing, because the idea of the game is that you enjoy hours played and not the other. Therefore I insist: it is fundamental.

No one should be surprised, therefore, that it is taking a long time to do. The work is being intense. First were map textures...

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First main concepts: Entity, Domain, Site, Soul and Grave

December 18, 2013 Hispania  No comments

Almas_Tumbas_y_Reinos

I would like to write this post to define some basic concepts of ‘Hispania’ that we are developing in a word file. These concepts are referred to the kingdoms that will appear in the game, and the relation between these and the land they occupy. The concepts are: Entidad (entity), Sennorio (dominion), Solar (site), Alma (soul) and Tumba (grave).

The first of these concepts is the entity, the supreme political division in the game. An entity can be a kingdom, an empire or just a county. The common feature is that an entity has to be independent. It may sound strange in the caso of the county...

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‘Hispania’: The game’s concept

November 25, 2013 Hispania  No comments

601px-ChristianAndMuslimPlayingChess

The concept of Hispania is very simple: you will be a king in the Middle Ages. The scene chosen is Spain during the Reconquista period, for a lot of reasons, but mainly because its possibilities had been underrated and never represented at a videogame. It also offers more game possibilities than other places in this period.

Somebody enthusiastic about strategic historical or fantastic games may argue that this idea is not original at all. And in large part it is true. Hispania returns to the experience of empire building, where you have to assume the role of a ruler to enlarge your kingdom, de...

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Choosing Gaming Platform for Hispania

November 3, 2013 DevBlogHispania  One comment

Hispania Windows8

As mentioned in the introduction to Nirdia.com, our goal is to create quality games, which carries a high graphics performance and processing.

Thus, initially the game will not be developed for mobile devices or tablets, but for desktop computers and laptops. Thereafter we will be able to consider of adapting the game to other devices.

The aim is to work with HD images, which entail large data storage capacity (approximately 2 to 4 GB). In addition, we will have to store a large amount of resources into RAM memory...

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