mapa tagged posts

3D Sea under a 2D Map

July 27, 2014 DevBlogHispania  No comments

3D Sea over 2D Map

We have already seen that Hispania Saints & Warriors it’s going to be a 2D game. However, when we started creating the sea, we find out that we didn’t like the 2D sea. A 2D sea is usually created by animated tiles repeated all over the screen.

Therefore, to give a realistic result for the sea, same quality as the other Hispania graphics, the best choice is a 3D sea, which gives depth depending on the area, darkest parts, coral, Mediterranean area and realistic animation according to the whole map.

Hispania faced here with a challenge. Join a 3D map at same level of a 2D map...

Read More

The making of Hispania’s map: undergrowth.

May 14, 2014 Hispania  No comments

Gredos mountains - Hispania

The static part of the map is now complete. We have textures, rivers, roads and Roman roads, mountains and forests. Now, we need to add depth and detail to the forests: undergrowth and bushes.

The undergrowth is that shadow we see adding an extra detail to the forest map. Its function is purely decorative, it will serve to enhance the visual appearance of the main game screen, on which the map appears. We have added three kinds of undergrowth: a green one for the Atlantic Forest; another dark brown, to the mainland; and the forth between yellow and light green for the Mediterranean area.

But w...

Read More

The making of Hispania’s map: forests.

March 28, 2014 Hispania  No comments

bosques2

It’s time to put the forests, the most laborious work. The task has been to place the trees one by one, or in small groups. It took a long time to conclude, but the result has been worth it.

Spain is the second most forested country in Europe, with 56% of forest area (283.000km2), after Sweden, with 75%. What’s even better: much of the forest is still wild and grows at an amazing rate. In the Middle Ages, in which Hispania is acclimated, the percentage of forest had to be much larger, covering almost the entire peninsula...

Read More

The making of Hispania’s map: mountains.

March 2, 2014 Hispania  No comments

pirineos

Greetings to all! If you’ve been following us you’ve witnessed the evolution of the map of Hispania in recent months. We already have a form, textures, rivers, roads and driveways. Now it’s time to put something more ‘heavy’ in our map: the mountains.

The mountains are of crucial importance, especially in a map of the Iberian Peninsula. The cause of this importance of orographic factor is that the territory of Hispania is very hilly . The rugged relief has always decisively influenced the history of the territory, until it becomes an essential factor in its development over the centuries .

The...

Read More

Making Hispania’s map: rivers.

January 23, 2014 Hispania  No comments

foto_rios1

Upon completion of the textures we start giving detail to the map. These decorative map elements also influence the game mechanics. They are mostly rivers and mountains.

This elements function as borders and define the communication channels . Since ancient times, the roads have followed the course of rivers (as water is essential for the traveler) and avoided the mountains, or searched for walkways through these. In this post we care about the rivers.

The Iberian Peninsula has an extensive river network ...

Read More

Making Hispania’s map: textures.

December 29, 2013 Hispania  No comments

mediterráneo_andalucia-1024x575

The map on which we play is fundamental. The environment is that the player will have closer contact throughout the game. The sovereign, armies, characters, and other interactive elements are moved by it, we will indicate many things we have to assess and control. Furthermore, not only has to be functional, but also aesthetically pleasing, because the idea of the game is that you enjoy hours played and not the other. Therefore I insist: it is fundamental.

No one should be surprised, therefore, that it is taking a long time to do. The work is being intense. First were map textures...

Read More