middle ages tagged posts

Making Hispania’s map: textures.

December 29, 2013 Hispania  No comments

mediterráneo_andalucia-1024x575

The map on which we play is fundamental. The environment is that the player will have closer contact throughout the game. The sovereign, armies, characters, and other interactive elements are moved by it, we will indicate many things we have to assess and control. Furthermore, not only has to be functional, but also aesthetically pleasing, because the idea of the game is that you enjoy hours played and not the other. Therefore I insist: it is fundamental.

No one should be surprised, therefore, that it is taking a long time to do. The work is being intense. First were map textures...

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First main concepts: Entity, Domain, Site, Soul and Grave

December 18, 2013 Hispania  No comments

Almas_Tumbas_y_Reinos

I would like to write this post to define some basic concepts of ‘Hispania’ that we are developing in a word file. These concepts are referred to the kingdoms that will appear in the game, and the relation between these and the land they occupy. The concepts are: Entidad (entity), Sennorio (dominion), Solar (site), Alma (soul) and Tumba (grave).

The first of these concepts is the entity, the supreme political division in the game. An entity can be a kingdom, an empire or just a county. The common feature is that an entity has to be independent. It may sound strange in the caso of the county...

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‘Hispania’: The game’s concept

November 25, 2013 Hispania  No comments

601px-ChristianAndMuslimPlayingChess

The concept of Hispania is very simple: you will be a king in the Middle Ages. The scene chosen is Spain during the Reconquista period, for a lot of reasons, but mainly because its possibilities had been underrated and never represented at a videogame. It also offers more game possibilities than other places in this period.

Somebody enthusiastic about strategic historical or fantastic games may argue that this idea is not original at all. And in large part it is true. Hispania returns to the experience of empire building, where you have to assume the role of a ruler to enlarge your kingdom, de...

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‘Media Tempestas’, the grandfather of ‘Hispania’

October 30, 2013 Hispania  No comments

Media Tempestas
Before ‘Hispania: Saints & Warriors’ there was ‘Media Tempestas: Hispania’. This ‘Media Tempestas’ was a humble oldie-style strategic game, programmed by me alone in QBasic and focused on the Spanish Reconquista. It was a modest design. After all, this kind of games don’t demand a lot of resources and are thought to please a very limited audience. It was, simply, a personal project for a personal satisfaction.
The idea of ‘Media Tempestas’ was born at my degree lectures on Spanish Middle Ages during my university days, at the beginning of the present century...
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