videojuego tagged posts

Hispania: Official Website

March 12, 2015 Hispania

Hispania Saints & Warriors Logo

Hispania still growing steadily. The game comes to life slowly and although there is still much work to do, we continue working to create the ultimate strategy game.

Currently, we have begun to build the official website of Hispania: Saints & Warriors, where we will include all kind of news, galleries and official downloads. Thus, www.nirdia.com will remain our DevBlog where you can follow our progress in detail and www.hispania-saintsandwarriors.com page will be the official website of the game.

To perform the various illustrations of the game, we are working with Javier Charro, an illustrato...

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Settling doubts: territorial organization in ‘Hispania: Saints & Warriors’.

September 26, 2014 Hispania  No comments

Sin título-1

One of the chapters that usually arouses the curiosity of people who know ‘Hispania: Saints & Warriors’ is the territorial division that they will experience during the game. In order to get closer to a medieval territorial organization, ours is a bit more complex than in other games, but it is no big deal. Let’s see:

The map of Hispania is divided during the game on two types of territorial division: the dominion, which would be the representation of the countryside; on the other hand, the site, space physically located on the dominions, but politically and legally independent of them...

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An interesting project: History and Videogames.

July 23, 2014 Hispania  No comments

hyvi

These days I have had the pleasant experience: to contact with the professor of the University of Murcia, Dr. Juan F. Jiménez Alcázar, and to find a project that he leads: the History and videogames website (also has Facebook group). In this corner of the web history lovers, or video games, or both, like Professor Jiménez Alcázar and us, can find an initiative launched with support from the Ministry of Economy of Spain, promoting something that is unstoppable: the game as a cultural event and an educational tool.

Professor Jimenez Alcázar is a pioneer in highlight and promote the importanc...

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The making of Hispania’s map: the result.

June 4, 2014 Hispania  No comments

Hispania: overall picture

I wanted to write this post just to provide a comprehensive picture of how it turned out the map. This scenario will be the main stage of the game, where your king and the rest of the Peninsula characters are going to move and interact.

But it is not the only mapping in ‘Hispania: Saints & Warriors’...

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The making of Hispania’s map: undergrowth.

May 14, 2014 Hispania  No comments

Gredos mountains - Hispania

The static part of the map is now complete. We have textures, rivers, roads and Roman roads, mountains and forests. Now, we need to add depth and detail to the forests: undergrowth and bushes.

The undergrowth is that shadow we see adding an extra detail to the forest map. Its function is purely decorative, it will serve to enhance the visual appearance of the main game screen, on which the map appears. We have added three kinds of undergrowth: a green one for the Atlantic Forest; another dark brown, to the mainland; and the forth between yellow and light green for the Mediterranean area.

But w...

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Averroes: 888 years later.

April 14, 2014 Hispania  No comments

averroes-888th-birthday-born-1126-5645446378684416-hp

Today I had a pleasant surprise. The Cordobese philosopher Averroes was in the Spanish Doodle of Google today! It turns out that today it makes 888 years since his birth in 1126, when the Almoravids, a warlike North African tribe, were still ruling Al Andalus.

Averroes, as the Christians called him, is actually Abu Al Walid Ibn Rashid, former character of Andalusian roots, master in most disciplines practiced Islam in the twelfth century: medicine, astrology, philosophy, theology, law...

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Notebook: Clarifying Ideas

March 9, 2014 DevBlogHispania  No comments

Notepad Hispania

Once we have written or even documented the ideas, it’s time to delve into them. To do this, one of the recommendations I make is doing it on paper. That is, pencil in hand and begin to develop the ideas.

In addition, this allows us to take advantage of any time and place to move forward with our game. In my opinion, a tablet is not versatile enough. I prefer pencil and paper.

In my case, I use a notebook, among other things, to further develop the following:

Development
This is a very important point.
The aim is to solve all the problems that we encounter on paper: How we will paint the grap...

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The making of Hispania’s map: mountains.

March 2, 2014 Hispania  No comments

pirineos

Greetings to all! If you’ve been following us you’ve witnessed the evolution of the map of Hispania in recent months. We already have a form, textures, rivers, roads and driveways. Now it’s time to put something more ‘heavy’ in our map: the mountains.

The mountains are of crucial importance, especially in a map of the Iberian Peninsula. The cause of this importance of orographic factor is that the territory of Hispania is very hilly . The rugged relief has always decisively influenced the history of the territory, until it becomes an essential factor in its development over the centuries .

The...

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Rendered Isometric Mountains

February 16, 2014 DevBlogDownloads  No comments

Isometric Mountains Sprites Videogames

Once the map is beginning to take shape and already created the rivers and roads, it is time to move to the mountains.
There are several ways to create isometric mountains. For example, we can draw them in code with the following elements:

- A base texture: For example grass.
- A second texture: For example snow for heights.
- A heightmap (or bumpmap) : Where the intensity of white indicates the height of the 3D mesh and the height where the snow starts to appear.
- A lightmap (normal map if you are using dynamic lighting): Include lighting on land is expensive, we can supply the illumination ...

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Making Hispania’s map: rivers.

January 23, 2014 Hispania  No comments

foto_rios1

Upon completion of the textures we start giving detail to the map. These decorative map elements also influence the game mechanics. They are mostly rivers and mountains.

This elements function as borders and define the communication channels . Since ancient times, the roads have followed the course of rivers (as water is essential for the traveler) and avoided the mountains, or searched for walkways through these. In this post we care about the rivers.

The Iberian Peninsula has an extensive river network ...

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